[New Job Opening] 3D Artist job Vacancy in One Microsoft Way, Redmond, WA 98052

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Job Details:
Position Name :
3D Artist
Location:
One Microsoft Way, Redmond, WA 98052
Job ID :
810bfbeec655581d
Description : In Microsoft Mixed Reality, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together—whether that’s scientists “meeting” on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we’re incorporating groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more.
We’re a growing team of talented engineers, program managers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, the Internet of Things, phones, tablets, desktops, and Xbox. Our team has people from a wide variety of backgrounds, identities, previous work histories, life experiences, and we are eager to maintain and grow that diversity. Our varied backgrounds and unique experiences enable us to be better at building the best solutions for our customers and make for dynamic and joyful collaborations with colleagues!
We are looking for an experienced 3D Artist to join us in delivering the next wave of holographic experiences in an exciting new project. You are drawn to working on the latest and most innovative products in the world. You seek projects that will transform how people interact with technology. You have a drive to grow your skillset by finding unique challenges that have yet to be solved. If this sounds like you, we invite you to apply today!
This team supports our employees in all locations around the country. This job has the option to be remote or located in one of our hubs.
Responsibilities
Work on the creative development, production and execution of a variety of 3D models, textures, and materials for Mixed Reality experiences
Work in multiple disciplines of the design team and be able to understand the needs of each unique area
Responsible for identifying, implementing, or inventing the correct technical approach to be able to execute the Creative Director’s vision on target
Be a positive and creative force in the team
Work with and seek feedback from peers and leads
Proactively share information with the technical art staff across the organization to improve the craft and accelerate growth
Provide unique solutions to improve the creative process in a collaborative environment
Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation
Guide creation of smooth pipeline from outsourcers to game engine
Create task lists & estimates as well as milestone documentation
Execute the artistic vision of the project and applying your experience directly to the creation of solid artist-driven workflows, automation tools, content pipelines, and asset management that are vital for the design team to deliver highest quality industry content
Qualifications
Required Qualifications
BA/BFA in visual arts, computer science, or equivalent industry experience
5+ years’ experience as a 3D artist, working with Unity or an equivalent engine to design user interfaces for games, interactive experiences, or apps
Great communication, interpersonal, organizational, and collaboration skills across multiple disciplines – this role works with developers, designers, and artists
Agile, flexible, and comfortable dealing with the ambiguity of incubation work
Collaborative and self-motivated; able to partner effectively with others while also making smart, strategic decisions and working independently
A fundamental understanding of digital art processes and production – how do artist’s work
Deep understanding of the technical requirements of real-time content development for both current-gen and mobile platforms
Proficient with various professional 3D software packages for asset content production (ex: Zbrush, Substance Painter , Maya, Houdini, Modo, Motion Builder, , etc.)
Working knowledge with 3D Asset modeling and UV creation as well as Character rigging
Experience with coding optimized HLSL shaders for high end consoles
In depth knowledge of software and real time lighting and texturing techniques
Experience with performant real-time Visual Effects and Post Effects
Preferred Qualifications
Designed Virtual or Augmented Reality experience that has shipped
Animation – You can bring inanimate objects to life
Mobile App Development – You have created great experiences within the technical confines of a mobile platform
Experience with middleware content pipelines a plus
Has shipped AAA game
Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include, but are not limited to the following specialized security screenings:
Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.
#MixedReality
#MESH
#ExperienceDevelopmentTeam
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
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